A London virtual production and volumetric capture company, with studios in London and Rome, that builds digital humans and virtual sets for films, TV series and live shows.
Dimension Studio is a creative technology company that works on virtual production, which means filming actors in front of giant screens showing computer-made worlds instead of travelling to every location. It also makes virtual humans using volumetric capture, a technique in which an actor is filmed by many cameras at once so they can be rebuilt as a 3D figure. Its work covers film and episodic TV, animation, live events and location-based entertainment, and it uses Unreal Engine, a real-time graphics tool, along with AI-supported animation.
Dimension was set up by Steve Jelley and Simon Windsor, who are co-founders and co-chief executives. The pages we read do not state a formal mission, so we have not invented one. The company describes itself as a trusted partner and co-producer for filmmakers, and Mr Jelley said in 2024 that the aim was to grow its virtual production capabilities and offer an integrated service across film, episodic and other narrative entertainment. In December 2025 it was announced that it had been bought by Journey, an experience agency, with the Dimension name still used in the announcement.
Dimension is based in London and also has a studio in Rome. Its volumetric capture stage, with 106 cameras, is at Wimbledon Business Centre in south-west London, created in partnership with Digital Catapult and Microsoft. In 2024 it expanded its partnership with DNEG to create DNEG 360, a new virtual production complex in West London. A May 2024 trade report put its team at over 250 people.
Projects named in the December 2025 announcement include Those About To Die for Amazon, Masters of the Air for Apple TV+, the Robert Zemeckis film Here, Wicked parts one and two for Universal, and Time Bandits with Taika Waititi. Its live work has included Royksopp, Floating Points and the Glastonbury Festival. In 2024 it hired experienced producers, a head of operations and a creative director with a long career in visual effects, which shows the mix of film, live-event and technical backgrounds it draws on. None of the pages we read describe the workplace culture, so we have not claimed one.
The jobs in a company like this are varied. Real-time artists and Unreal Engine developers build the digital worlds, capture technicians run the camera stages, producers and operations managers keep large shoots on schedule, and creative directors and supervisors shape the look. Studies in computer science, games design, film, animation or photography can all lead here. Because ownership has recently changed, check the company website for how its teams are organised now.
Website: dimensionstudio.co
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