game development studio · Gaming & Interactive Entertainment

Two Point Studios

A Farnham-based game studio that makes funny management simulation games such as Two Point Hospital, Two Point Campus and Two Point Museum.

About Two Point Studios

Two Point Studios is a UK video game developer that specialises in management simulation games. In these games you build and run a place, such as a hospital, a university campus or a museum, and keep it working while the world around it gets a bit silly. Its published games are Two Point Hospital, Two Point Campus and Two Point Museum, and the studio describes itself as "a creative and fun development studio, specialising in management sim games rooted in our own brand of silly humour!"

The studio does not publish a formal mission statement. The closest thing to one is how it describes its culture: a "friendly and inclusive culture that believes in putting family before crunch". It also says it trusts staff to get the job done wherever they work, supports a healthy work and life balance through flexible working, and wants its games to have a funny, silly identity. Those words come from the studio's own About page, so they are the company's view of itself.

Two Point is based in the centre of Farnham, Surrey, in newly refurbished offices opposite Gostrey Meadows. The About page lists a kitchen and cafe, meeting pods and a gaming area used for breaks and social events. The studio is now owned by Sega, which publishes its games, but it keeps its own name and its own studio in Farnham. Sega's careers site lists its current openings.

The leadership team named on the page is Gary Carr and Mark Webley as Studio Directors and Ben Hymers as Technical Director. The team includes people who worked at BullFrog, Muckyfoot and Lionhead, the studios behind games such as Theme Hospital, Black and White, Startopia, Fable and The Movies. The studio says it holds regular social evenings and events, and many departments mix office and remote working. Listed benefits include private health and dental care, a pension scheme and access to Udemy courses.

A studio like this needs more than programmers. Making a management sim takes designers, artists, animators, audio and writing staff, producers, testers and people who run the business, and the About page says recruiters can talk through flexible working. If you want to work here, a useful start is to play the games closely, notice how the jokes, menus and systems fit together, and build a small project of your own to show how you think. Many people in games also move between roles, so a tester can become a designer and a programmer can become a producer. Showing that you can explain your ideas clearly, work with other people and take feedback matters as much as any single technical skill, and that is true in a studio whose stated approach is to trust people and keep a friendly culture.

What they do

Key facts

Website: twopointstudios.com

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