The maker of the Unity engine, a tool used to build games and interactive 3D experiences, with UK offices including Brighton and London.
Unity makes the Unity engine, a set of tools that creators use to build real-time games and interactive experiences for phones, consoles, computers and more. Its careers pages describe it as "the world's leading platform of tools for creators", and people who have never worked for the company have probably played a game built with it.
We did not find a formal mission statement. The company's own wording is that its creators "bring their imaginations to life across multiple platforms", which gives a good sense of what it is for: making it easier for people with ideas to turn them into something playable.
Unity has had a UK base for a long time. Trade press reported in December 2009 that it opened a UK studio in Crawley, chosen because it sat conveniently between the London, Brighton and Guildford games hubs, led by Graham Dunnett, who had spent years at Criterion and Electronic Arts. The team later moved to Brighton, with the move reported as a way to tap the area's games talent. A current Unity job listing describes a permanent role in the Brighton office, and other UK listings name London and Stratford-upon-Avon.
The Brighton role we read sits in the Engineering department on the Engine Support team, which the listing says provides technical solutions to customers' hardest problems. It asks people to work with colleagues so the team succeeds, and to bring curiosity, flexibility and positivity. Unity also says it wants an inclusive, innovative environment. These are the company's own claims, so ask about them at interview.
The first UK team was built around support, testing and documentation, helping developers who use the engine. That tells you the kind of work that happens in the UK: helping real customers solve real problems, as well as engineering. Current UK vacancies are listed on Unity's own careers site. For a feel of the culture, a 2012 Game Developer interview with Steffen Toksvig, then Unity's VP of engineering and a former CTO at IO Interactive, described week-long "ninja camps" where developers gather to build feature ideas like a game jam. He said his goal was to push "as much responsibility down" as possible so people can influence the roadmap, and that the product philosophy was "We try to make it as easy as possible" while giving experienced developers real depth. That article is dated, so treat it as a snapshot of how the company thought then rather than a description of today.
Website: unity.com
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