digital art and design studio · Creative Industries

Universal Everything

A Sheffield digital art and design studio, founded by Matt Pyke in 2004, that makes large-scale moving-image, installation and experiential artworks for galleries, brands and public spaces.

About Universal Everything

Universal Everything is a digital art practice and design studio. It makes large installations and moving-image works using tools such as motion capture, 3D printing, touch screens, large-format video and complex sound design. Its themes include human movement, architecture and landscapes. Notable pieces include Walking City, which won the Ars Electronica Golden Nica for computer animation in 2014, PolyFauna, an interactive music app made with Radiohead and Stanley Donwood, and Emergence, a virtual reality experience that premiered at Sundance in 2019.

Matt Pyke founded the studio in 2004 and is its creative director. He studied botanical and technical illustration and then graphic design, and worked at The Designers Republic in Sheffield from 1996 to 2004. The pages we read do not give a mission statement or values, so we have not invented any. The studio describes its work mainly through its technologies and recurring themes, and published a book about itself with Unit Editions in 2019.

Wikipedia lists Sheffield, England, as the studio's headquarters and does not mention a London office. London shows up in the work: the studio created the moving-image identity for the London 2012 Olympics and has shown work at the V&A and the Barbican's touring Digital Revolution exhibition. Its first big solo show, Super-Computer-Romantics, was in Paris in 2011, and its work has also been shown at MoMA in New York. Clients have included Nike, Samsung, Hyundai, Chanel, Apple and MTV.

We found little about the team. The Wikipedia page names only Matt Pyke, and search results include a Dezeen Jobs listing for the studio and profile pieces such as Creative Lives in Progress, but we did not read them in enough detail to describe culture or numbers of staff. What is clear from the work is that the studio mixes the skills of an art studio with those of a technology company, and that it works with performers, musicians and architects.

A studio like this typically needs motion designers, creative coders (people who write software to make art), 3D artists, sound designers, producers who manage large installations, and creative directors who set the vision. People come in from art, graphic design, animation, computer science and music technology courses. If you like making things that are partly art and partly code, this is the kind of place that does it for a living. Check its website for what is on offer.

What they do

Key facts

Website: universaleverything.com

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